Proper preparations are half of the success. Before you send your team on a mission, check what the objective of the mission is (searching through 90% of rooms, finding an artifact, defeating the boss, etc.). Your highest priority should be to either take them out, stun them, or pull them to the front - most of those enemies can't use their most powerful abilities while standing on the 1st and 2nd position.ĩ. Additionally, those positions are almost always occupied by enemies which can mark your heroes, or those who have the highest speed attribute. The highest amount of damage comes from the 3rd and 4th enemy position - it applies to both regular, health damage, and the stress damage as well. It's worth to complete the first 3 upgrades from every "tree" in the Tavern and the Abbey, so that you unlock the second slot for treatment, and at least the first 2 upgrades in the third "tree" in the Sanitarium.Ĩ. The Blacksmith can be omitted during the first several weeks, as you won't be able to upgrade the weapons and armors of your heroes above level 1 until they reach level 2. First things first, you should upgrade your Stage Coach, so that you have access to at least 13-16 heroes at all Times. As far as the quest supplies go, their amount depends on the length of the mission - you can learn about it in the "Provisions" and "Locations" sections.ħ. Send there only the best of your members which are the least prone to dying in the next mission. The same rules apply for the Sanitarium treatment. Do not level up all of the heroes and try to pick only a couple of them for each role. The amount of gold you will have in the early game is extremely limited, so don't spend it on everything that comes across. They will be unavailable for the next mission, but it is a far better solution than letting them go on a quest whilst insane.Ħ. If it increases to 100/200, your heroes will gain negative afflictions - if that happens, send them to the Abbey or to the Tavern to decrease their stress. Of course it is possible to play in a different set-up, but this one would be the most efficient and recommendable. Support is the only one who is less specific as he generally supports the team through his buffs, changing the hostile party's order and so on. The Healer keeps the party alive and takes of the debuffs through his skills. well, dealing the damage and killing the enemies as fast as it is possible. The tank protects the team and takes the biggest damage on himself. These roles are: tank, damage dealer, healer and support. Most of the classes are designed for the specific roles. Additionally, it's worth to pay attention to the abilities they start with - each ability they start with (which is the one you want to use) is a 1,000 gold you don't have to spend, which is a lot in the early game.Ĥ. You do not want to end up with a warrior who has a quirk which decreases health by 20%. Check which heroes' classes do you need in the first place, and then look at their merits and quirks. Except for the start, do not recruit all of the available heroes. However, there is no point to waste valuable resources - the first couple of upgrades to the amount of heroes available per week should suffice, but you should increase their overall amount (your roster size) to 25 as quickly as possible.ģ. It keeps the flow of the heroes, and you will need at least four of them to start the mission. The very first building you should focus on should be the Stage Coach. Most of them will die sooner or later take care of your best warriors, and for the risky missions use the maddest and weakest.Ģ. Some of them may survive dozens of missions, others will perish on the first mission that may appear to be a walk in the park. Your heroes will die, you will have to deal with it.
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